Friday, July 6, 2012

[Nightwatch Campaign Setting] The Awakened

Design Notes
To reflect the varying nature of the Awakened (human Others), I have decided on a modular approach. Much like the Modern Adept, the Awakened could pick and choose which power he wishes to choose. Of course , he could choose to be ao ordinary human, not picking any supernatural abilities.

Awakened Racial Traits
Touched by the Greyzone : All Awakened are considered Shadow Creatures for all relevant spells and abilities.

Medium: As Medium Creatures, the Awakened have no special bonuses or penalties due to their size.

Base land Speed:  The Awakened base land speed is 30 ft.

Varying Nature:
The Awakened can choose 2 of the following racial traits:

Bonus Feat: The Awakened could choose a Bonus Feat at 1st level

Skilled: The Awakened gains an additional 4 skill rank. Whenever, the Awakened gains a new level, he gains one extra skill rank as well.

Magician Prodigy: Select a spell of level 1 and lower. You can use the chosen spell as a spell-like ability once per day. The saving throw (if any) has a DC of 11+your Charisma Modifier. The caster level is one half of your character level.

You gain one extra use of this ability for every 5 character level you gain.

Special: If you took a level in Modern Adept, you could use your spellcasting ability score modifier to substitute Charisma modifier.



Scent: You gain the scent special ability.

Blindsight: You gain Blindsight special ability up to 60ft.

Energy Resistance: Choose an Energy Type. You gain resistance 10 to the chosen energy type.

Skill Specialist: Choose a skill. You gain a +4 racial bonus to the skill.

Ability Focus: Choose an ability. Gain +2 in the chosen ability score.

Natural Armor: Gain +1 natural armor to your Defense







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