Modern AdeptWielding magic by inspiration alone, the Modern Adept is a force to be reckoned with. Unlike Mages who needs to learn the tenets of casting spell, the Modern Adept is able to produce arcane effects instinctively. As they progress in understanding the magical forces within them, the Modern Adept learns to hone magic as an effective tool to get them out of any sticky situations.
Hit Die: d6
Action Points: Modern Adepts gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: Choose any 4 skills as your class skills plus Craft, Knowledge (all) and Profession
Also, the starting occupation the hero selects can provide additional class skills to choose from.
Skill Points at 1st Level: (3 + Int modifier) x4.
Skill Points at Each Additional Level: 3 + Int modifier.
The Table: Modern Adept
|Class Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Class Features||Defense Bonus||Reputation Bonus|
|1st||+0||+0||+0||+1||Spellcasting, Bonus Feats||+0||+1|
Starting FeatsIn addition to the two feats all characters get at 1st level, a Modern Adept begins play with the Simple Weapon Proficieny feat.
All of the following are class features of the Modern Adept.
Bonus FeatsAt 1st, 5th, and 10th level, the Modern Adept gains a bonus feat. The Modern Adept must meet any prerequisites.
The following talents can be selected in place of bonus feats (unless noted, each may only be selected once).
SpellcastingA Modern Adept must choose at 1st level whether to be an arcane spellcaster or a divine spellcaster. This choice has no impact on the spells that she may learn, but affects what kinds of scrolls she can use and which ability score controls her spellcasting. An arcane spellcaster may designate either Intelligence or Charisma as the ability score that determines the highest-level spell she can learn or cast, and the Difficulty Class of her spell's-saving throws. A divine spellcaster must use Wisdom or Charisma to determine the highest-level spell she can learn or cast, and the DC of her spell's saving throws.
A Modern Adept may select from the spell list of the Acolyte, Cleric and Druid (for divine Modern Adepts) or Mage, Sorcere/Wizard (for arcane Modern Adept). He can cast any spell he knows without preparing it ahead of time, the way a Mage or Acolyte must (see below).
To learn or cast a spell, a Modern Adept must have a the selected ability score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Modern Adepts’s spell is 10 + the spell level + the selected ability score modifier.
Like other spellcasters, a Modern Adept can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Modern Adept Spells per Day . In addition, he receive bonus spells per day if he has a high score in the selected ability score.
Spells per Day
A Modern Adept's selection of spells is extremely limited. A Modern Adept begins play knowing four 0-level spells and two 1st-level spells of your choice. At each new Modern Adept level, he gains one or more new spells, as indicated on Table: Modern Adept Spells Known. (Unlike spells per day, the number of spells a Modern Adept knows is not affected by his selected ability score; the numbers on Table: Modern Adept Spells Known are fixed.)
Upon reaching 4th level, and at every even-numbered Modern Adept level after that (6th, 8th, and so on), a Modern Adept can choose to learn a new spell in place of one he already knows. In effect, the Modern Adept "loses" the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level Modern Adept spell the sorcerer can cast. A Modern Adept may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
A Modern Adept need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.