Monday, July 2, 2012

[Nightwatch Campaign Setting] Modern Adept Part 2 - Sorcery Talent Tree

As a continution of the Modern Adept, I have created 2 talent trees for the Modern Adept. Themed around sorcery and conjuration, I hope to use this to enhance flexibility of the Modern Adept. 

The first talent tree is based more like evocation spells ( duration and not the school of magic). These abilities are usually short term and enhances the firepower of the Modern Adept.
Sorcery Talent Tree
You are a prodigy in your spellcasting talents and this mainifests in the form of expanded reportoire in arcane prowress
Eldritch Blast (Su): you can launch an energy bolt as a ranged touch attack against a target within 60 ft. If this attack hits, it deals ld8 points of damage +1 per two Modern Adept levels you possess. You can do this a number of times per day equal to 3+ your spellcasting ability score modifier.
You can choose this talent multiple times. Each additional time you take it, you gain 3 extra uses per day.

School Mastery: When you select this ability, choose a school of magic. At each new spell level you gained, you choose a spell from the school of magic selected. You gain a bonus spell per spell level, which must be filled with the spell from that level which you have chosen.
In addition, whenever you cast the chosen spell, you can cast it as a caster one level higher than you normal caster level.
Prerequisite: You must take this as your level 1 bonus feat. If you take this talent, you do not gain any more bonus feats at 5th and 10th level.
Domain Mastery: This function as the Pathfinder Cleric Domain class feature except that you may choose only one domain. Replace your spellcasting ability score for the Wisdom Modifier.
Prerequisite: You must take this as your level 1 bonus feat. If you take this talent, you do not gain any more bonus feats at 5th and 10th level.
Energy Affinity(Ex): You must choose an energy type (acid, cold, electricity, fire or sonic). Any time you cast an evocation spell with the chosen energy type, you cast the spell as if her caster level were one higher (affecting range, duration, damage, caster level, level checks, and any other factor influenced by caster level).

In addition, for three time per day, you can modify an evocation spell. When casting a spell with the acid, cold, electricity, fire, or sonic designator, you can modify the spell to use your chosen type of energy instead.



Charm(Su) : As a standard action at will , you can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. This improves the attitude of an animal or humanoid creature by 1 step, as if you had successfully used the Diplomacy skill. The effect lasts for a number of rounds equal to your spellcasting ability score modifier. A Will save (DC 10+1/2 your Modern Adept Level+your spellcasting ability score modifier) negates this effect. Whether or not the save is successful, a creature cannot be the target of this ability again for 1 day.

At 8th level, this effect improves the attitude of the target creature by 2 steps. This is a mind-affecting charm effect. 


Protection Aura (Su): Once per day as an immediate action, you can activate a protective aura. While it is active, you gain a +2 deflection bonus to AC, as does every ally within 30 feet of you. This bonus increases by 1 for every five Modern Adept levels you possess (maximum +3 at 10th level). This effect lasts for 1 minute.
You can select this class feature multiple times. You can one extra use per day for each additional time you take this class feature.
Natural Divination(Ex) : You can read the entrails of a freshly killed animal or humanoid to gain an insight bonus equal to your spellcasting ability socre modifier on one saving throw. Alternatively, by observing and interpreting the flights of birds, you may apply a +10 competence bonus on any one skill check. Finally, by charting marks in dirt or stone, or observing the behavior of sand when thrown into the wind, you gain a +4 insight bonus on one initiative check. These bonuses must be used during the next 24 hours and you must declare you are using the bonus before the check or save is made. Making a natural divination takes 10 minutes. You may use natural divination (in any combination) once per day plus one additional time per day for every five Modern Adept levels you have attained.

Brief Figment (Su): You create a figment double of yourself. This is similar to mirror image except that only 1 image is created . You can’t activate this ability in response to an attack that you aren’t aware of
The image would disappear when struck or at the end of your turn if it is not maintained on the same round. Maintaining the image is a standard action.  Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your spellcasting ability score modifier (minimum 1).

Enhanced Cures (Su): Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast

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